The Merchant Priest is at the heart of civilization, with a dual nature, vast wealth and knowledge, and the power to both build and destroy. The Merchant Priest is perhaps the druid’s fiercest enemy, although with a neutral smile and polite etiquette. Continue reading “The Deeds of the Merchant Priest”
Companions are key for any fantasy roleplaying game. Anyone who has read my previous post about my devotion to BioWare’s Dragon Age franchise has already guessed I consider companions a vital part of the roleplaying game experience. As it happens, it is also one I want to use more, so allow me to remind myself of why.Continue reading “GM Tips For Fantasy Roleplaying Game Companions”
Andraste’s knickerweasels! It’s time to get personal. It’s time for fanboy-gushing. Readers of this blog may have noticed, or at least suspects, that I am an avid fan of Dragon Age and most things BioWare. So let’s talk about that. This will get ugly. Continue reading “What Dragon Age Means To Me”
Is it possible to play in Middle-Earth using the Dungeons and Dragons rules? As a fan of both I have always wanted it to be so, but never thought it was possible. Perhaps, once, using a modified basic version of the game, but not today. I concluded long ago that the styles are too different, they are two different fantasy subgenres, it can’t be done.
Publishers Cubicle 7 and Sophisticated Games thinks otherwise. Here are my thoughts. This a first impression, not a playtest review. Continue reading “Adventuring in Middle-Earth With Dungeons and Dragons”
The Path of the Slayer dates back to Ancient Times. The undiluted act of killing, pure and untouched by morals, pleasure or conflicting motivations, is not good or evil, but merely an act of survival and perfection.
Slaying must not be confused with the caretaker role of the hunter, or the petty and debased act of assassination. This is the path of the slayer. Continue reading “The Path of the Slayer”