Call of Cthulhu, first published in 1981 by Chaosium, is one of the classic roleplaying games. Call of Cthulhu is a game that rewards cowardice and missed perception checks. It is brilliant. Continue reading “Getting Started with Call of Cthulhu”
Deep in the desert are tombs of past rulers, priests, and wizards – half-forgotten relics of lost kingdoms now buried in the sands.
The map should work for virtual tabletops (vtt), and the One Page Dungeon for most fantasy roleplaying games is a dark flair. Continue reading “The Desert Tomb VTT Map and One Page Dungeon”
Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games. Continue reading “Twenty Sellsword Contracts for Fantasy Roleplaying Games”
The end of the year is fast approaching, and 2020 has certainly been a wild ride. Staying motivated has been rough.
I think I only made it halfway to my 2020 writing goals, which is weird in a year absolutely nothing happened in my life. Continue reading “The 2021 Writing Goals”
The Fellowship of Assassins, the assassins’ guild, much like their less prestigious cousins, the thieves’ guild, plays a vital role in the cloak and dagger games of big cities. Continue reading “The Oldest Art: Life in the Fellowship of Assassins”