Dungeons for Storytellers: Seven Steps to Improve Your Dungeons

Dungeons for Storytellers: Seven Steps to Improve Your Dungeons

Good dungeon design is like telling a story. You need a good hook, you should think about pacing, and there should be a point at the end.

The idea of massive dungeons appeals to me. Still, I never think they are fun to play. Typically I am bored to tears of whatever dungeon we’re exploring sometime halfway through the second session, so how do I deal with that?

Previously I’ve argued that the Mines of Moria is a five-room dungeon. This is a topic near-and-dear to me, so let’s explore that a bit. Continue reading “Dungeons for Storytellers: Seven Steps to Improve Your Dungeons”

GM Tips for Dealing with Stress: Allow Your Roleplaying Game Session to be Boring

Running a roleplaying game is fun and rewarding. A great way to bond with friends, sometimes even creating lifelong friendships. It can also be stressful, and sometimes boring. The nightmare scenario would be stressful and boring. But what if yor game needs to sometimes be boring to become great over time? Here’s some GM tips. Continue reading “GM Tips for Dealing with Stress: Allow Your Roleplaying Game Session to be Boring”

Getting Started with Call of Cthulhu

Call of Cthulhu, first published in 1981 by Chaosium, is one of the classic roleplaying games. Call of Cthulhu is a game that rewards cowardice and missed perception checks. It is brilliant. Continue reading “Getting Started with Call of Cthulhu”

The Desert Tomb VTT Map and One Page Dungeon

Deep in the desert are tombs of past rulers, priests, and wizards – half-forgotten relics of lost kingdoms now buried in the sands.

The map should work for virtual tabletops (vtt), and the One Page Dungeon for most fantasy roleplaying games is a dark flair. Continue reading “The Desert Tomb VTT Map and One Page Dungeon”

Twenty Sellsword Contracts for Fantasy Roleplaying Games

Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games. Continue reading “Twenty Sellsword Contracts for Fantasy Roleplaying Games”

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