“Back to the company. Back to business. Back to the parade of years. Back to the annals. Back to fear.”
– Glen Cook, The Black Company (1984)
Mercenaries and mercenary stories are probably the most basic fantasy tales in a world with lots of rain and morally dubious characters. Sellswords are mercenaries – soldiers for hire. The way of the sellsword – a life of war on the road – is a hard one, but offer a high reward for those who survive. Continue reading “The Way of the Sellsword”
The demons have lingered on the fringes beyond the border of your reality since the Dawn of Time, and one day the gates will burst open the gates and the world will end, or at least that is the beliefs of many loremasters.
These loremasters have always forged weapons to stave this off, and the Demon Hunters are the wielders of these weapons. Continue reading “The Secrets of the Demon Hunter”
How do you create a fantasy roleplaying game adventure? It can be daunting, and you need to prepare smart to get the best results. This post shows one way to organize your ideas for excellent results with minimal effort. I wrote this with beginners in mind, but everyone is welcome to join in.
I’m going to assume the adventure is a one-shot or part of a series of self-contained adventures. Keeping things simple is a great way to start for anyone, not just beginners, especially if your group includes busy people with low attendance, and you want everyone to feel welcome. Continue reading “Create Fantasy Roleplaying Game Adventures”
Creating a new character for a roleplaying game is one of the highlights of the game. You both get to create a new alter ego – good or bad – for yourself, and enjoy figuring out the character’s relation to the other characters.
This post is not about creating the characters themselves – your system of choice will explain that – this post is about making the characters fit in the story. There are many things to consider, for players and game masters alike, so let’s get started. Continue reading “Create Roleplaying Game Characters”
Starting a new roleplaying game campaign requires three decisions: create characters, pick a setting, and pick a story or at least a theme. You can do this in any order you like, or all at once. I’ll discuss one possible way to do this in the following post.
Outlining is the most exciting stage of creating a roleplaying game campaign for me. The group collectively picks a theme and hook. I create a possible ending for the campaign, then bullet-point three acts, where most of the first act focuses on resolving semi-random character background. The middle part should be dark and disastrous, and usually, fall into place quickly last. Then rinse and repeat thirty sessions later. Continue reading “Creating Roleplaying Game Campaigns”