Category: Roleplaying Games
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Back to Pathfinder: Beginning a Pathfinder 2e Campaign
The new Pathfinder roleplaying game released a while ago, and while I was excited, I didn’t play the game until years later. This post is about three things. First, how we picked a roleplaying game for a new fantasy campaign. Second, why we landed on the Pathfinder second edition this time around and what sources…
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Dungeons for Storytellers: Seven Steps to Improve Your Dungeons
Good dungeon design is like telling a story. You need a good hook, you should think about pacing, and there should be a point at the end. The idea of massive dungeons appeals to me. Still, I never think they are fun to play. Typically I am bored to tears of whatever dungeon we’re exploring…
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GM Tips for Dealing with Stress: Allow Your Roleplaying Game Session to be Boring
Running a roleplaying game is fun and rewarding. A great way to bond with friends, sometimes even creating lifelong friendships. It can also be stressful, and sometimes boring. The nightmare scenario would be stressful and boring. But what if yor game needs to sometimes be boring to become great over time? Here’s some GM tips.
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Getting Started with Call of Cthulhu
Call of Cthulhu, first published in 1981 by Chaosium, is one of the classic roleplaying games. Call of Cthulhu is a game that rewards cowardice and missed perception checks. It is brilliant.
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The Desert Tomb VTT Map and One Page Dungeon
Deep in the desert are tombs of past rulers, priests, and wizards – half-forgotten relics of lost kingdoms now buried in the sands. The map should work for virtual tabletops (vtt), and the One Page Dungeon for most fantasy roleplaying games is a dark flair.
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Twenty Sellsword Contracts for Fantasy Roleplaying Games
Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games.