The Fellowship of Assassins, the assassins’ guild, much like their less prestigious cousins, the thieves’ guild, plays a vital role in the cloak and dagger games of big cities. Continue reading “The Oldest Art: Life in the Fellowship of Assassins”
Civilization, ancient and wicked. We must be cautious.
– Conan the Barbarian (1982)
One Page Adventures are for improvisation – mixing-and-matching on short notice – to create fun, unexpected adventures with lots of player input. Continue reading “Five One Page City Adventures”
A city mansion is a possible location for many adventures: breaking-and-entering to steal an item for an evil noble, protect a family from assassins, or to simply serve as a place to rest and regroup for successful adventures. Continue reading “The City Mansion VTT Dungeon Map With Campaign Cartographer”
An inhabited mage tower is an arcane stronghold, a center of arcane learning and esoteric knowledge that may or may not benefit civilization.
The homes of wizards may be just as dangerous as any ruin, and usually more subversive. The monsters are hidden or hiding in plain sight, and the traps are just as lethal as anything found in a dank dungeon.
Anyone meddling in the business of wizards should beware. Continue reading “The Mage Tower”
A cabin in the woods can be many things: from a forester dwelling to an outpost of a monstrous conspiracy with international branches.
A cabin in the woods can double as a hill giant steading, depending on the scale of the map.