The Faithful of the gods walk a challenging path, as a successful cleric must battle heresy, delve into church politics, smite evil and reclaim lost relics. This post presents hooks for your next story or roleplaying adventure for Dungeons and Dragons and the Pathfinder Roleplaying Game.
The Faithful serve something greater than themselves, a higher purpose, a deeper meaning, the divine. The path is unclear, and the dangers are many. The clergy deciphers truths from sign and portents, old relics, musty old tomes and voices in their head. The tasks at hand are daunting, the answers are few, but fortunately, there is strength in faith.
What can go wrong?
Continue reading “The Heresy of the Faithful”
“One must always keep the tools of statecraft sharp and ready. Power and fear – sharp and ready.”
– Frank Herbert, Dune
Struggling noble houses are a fantasy trope, so you want to create a few for your fantasy story, as one does. Who wouldn’t?
Continue reading “Write Fantasy Noble Houses”
The crown needs to represent everybody and stay above mundane struggles to maintain the divine right to rule. This calls for loyal supporters both in the Crown’s Inner Council and in the field. Advisers and agents of the Crown to deal with the dark times at hand. This is the Great Game, my friends.
Who could be a better protagonist in your story? Continue reading “The Sword of the Crown”
“Back to the company. Back to business. Back to the parade of years. Back to the annals. Back to fear.”
– Glen Cook, The Black Company (1984)
Mercenaries and mercenary stories are probably the most basic fantasy tales in a world with lots of rain and morally dubious characters. Sellswords are mercenaries – soldiers for hire. The way of the sellsword – a life of war on the road – is a hard one, but offer a high reward for those who survive. Continue reading “The Way of the Sellsword”
The demons have lingered on the fringes beyond the border of your reality since the Dawn of Time, and the Demon Hunters may be our last chance. One day the gates will burst open the gates and the world will end, or at least that is the beliefs of many loremasters. Continue reading “The Secrets of the Demon Hunter”