Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors.
As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design.
The main text is also available as a Random Adventure Generator.
Patrons, Antagonists, Persons of Interest, Items, and Places of Interest
d20
|
Random Patron, Antagonists, and Persons of Interest
|
1 |
Assassins |
11 |
Mage Guild |
2 |
City Council |
12 |
Merchant |
3 |
City Guard |
13 |
Necromancer |
4 |
Courtesan |
14 |
Noble House |
5 |
Craftsman |
15 |
Seer |
6 |
Crime Lord |
16 |
Sellswords |
7 |
Cultists |
17 |
Slaver Ring |
8 |
Druids |
18 |
Smuggler |
9 |
Foreign diplomat |
19 |
Templars |
10 |
Innkeeper |
20 |
Thieves’ Guild |
d12
|
Item of Interest
|
d12
|
Location of Interest
|
1 |
A chest with gold |
1 |
A thieves’ marked |
2 |
A holy relic |
2 |
Castle Ruin |
3 |
A map |
3 |
City Sewers |
4 |
A medallion |
4 |
Dark Forest |
5 |
A piece of jewelry |
5 |
Deserted Catacombs |
6 |
An arcane focus |
6 |
Horde Outpost |
7 |
An heirloom sword |
7 |
Lost Caves |
8 |
Arcane tome |
8 |
Mountain Fortress |
9 |
Bag of gems |
9 |
Sinister Mansion |
10 |
Earthly remains |
10 |
Sinister Warehouse |
11 |
Stack of letters |
11 |
Temple Ruin |
12 |
Staff of Power |
12 |
Lost Mines |
Enemy Activites
d6
|
Enemy Activities and Plots
|
1 |
Accusations. The characters are investigated for murder or some other crime. |
2 |
Assassins. Enemies send assassins to deal with the protagonists. |
3 |
Enemy Agents. There are rumors of enemy agents appearing in the area. |
4 |
Shadows. Someone is keeping an eye on the protagonists. |
5 |
Subversive attack. Property is stolen, or followers have been killed. |
6 |
Whispers. Someone is spreading rumors of the characters. |
Rumors and Current Events
d20
|
Local News, Rumors, and Events
|
1 |
A person of an ethnic minority is killed. |
2 |
An ethnic minority celebrate. |
3 |
Ball or grand party. |
4 |
Betrothal or wedding in the neighborhood. |
5 |
Commoner is slain at home. |
6 |
Diplomatic meeting. |
7 |
Foreign dignitaries are visiting. |
8 |
Funeral for a known, loved or perhaps vilified person. |
9 |
Inns and merchants organize a celebration. |
10 |
A jealous rivalry has turned violent. |
11 |
Jousting and archery contests. |
12 |
Mages are meeting for a conference. |
13 |
Market day. |
14 |
Merchants offer magic items or exotic goods. |
15 |
Religious celebration. |
16 |
A scandalous marriage of love. |
17 |
Several caravans have arrived. |
18 |
Someone is killing the local prostitutes. |
19 |
Someone of importance has died. |
20 |
Thefts or mugging in the area. |
d6
|
Twists and Complications
|
1 |
Rival force or foreign power investigate. |
2 |
Local authorities ignore the event. |
3 |
Local factions disagree on the event. |
4 |
Foreign involvement is suspected. |
5 |
Merchants are behind the event. |
6 |
A sinister cult is involved. |
Raiders in the Borderlands
d20+ party level
|
Random Raiders
|
2 – 12 |
Human Raiders |
13 – 24 |
The Horde |
25 – 29 |
Giants |
30 – 34 |
Undead Horde |
36 – 37 |
Demon Cultists |
38 – 40 |
Devil Cultists |
Bounties
d20+ party level
|
Random Bounties
|
2 – 12 |
Highwaymen/thugs |
13 – 14 |
Local murderer |
15 – 16 |
Deserter |
17 – 28 |
Brigand or Pirate chief |
29 – 32 |
Suspected cultist |
33 – 36 |
Foreign assassin or spy |
37 – 40 |
Secret cult leader |
Monster Sightings
Monsters have been sighted in the region.
d12
|
Monster Sightings
|
1 |
A flight of Wyverns has been spotted in the area. |
2 |
A pack of Wights attack a local settlement and work their way to the center areas. |
3 |
Humans and Orcs have been meeting in the wilderness. Something is likely to be afoot. |
4 |
Orcs have ambushed travelers on the road. |
5 |
Raiders are passing through the area. They have established a camp in the nearby hills. |
6 |
Zombies have appeared on an old battlefield. |
7 |
Horrid Fish-Men come from the sea and stalk the shores. |
8 |
Packs of Wolves and Half-naked Wildlings hunt in the woods at night. |
9 |
Some say they have seen Giants moving in the mountainside. |
10 |
Pilgrims have been attacked on the way to a Ritual Site in the area. |
11 |
Someone is skulking at the local Catacombs at night. |
12 |
Strange lights and noises are heard from a nearby Dungeon. |

One-Page Dungeon
d4
|
One-Page Dungeon
|
1 |
Catacombs: Something stir in the old catacombs. |
2 |
Caves: Darkness has crept back into nearby caves. |
3 |
Ritual Site: Cultists gather at a religious site. |
4 |
Ruins: Scouts have spotted activity around an ancient fallen stronghold. |
d8
|
Twists
|
1 |
Agents of exiled nobles have appeared in the region. |
2 |
Demon Cultists or Diabolists investigates. |
3 |
Enemy Agents are exploring a nearby ruin. |
4 |
Local Merchants have illicit dealings at the site. |
5 |
Necromancers may be afoot! |
6 |
Royal Agents has taken an interest. |
7 |
Scavengers have been spotted around an arcane ruin in the area. |
8 |
Soldiers are watching the area. |
d10
|
Monster Theme
|
Random Feature
|
1 |
Alien Horrors |
Binding Circle |
2 |
Dark Druids |
Cultist hideout |
3 |
Dark Fey |
Dark Shrine |
4 |
Demons |
Dormant portal |
5 |
Devils |
Imprisonment Spell |
6 |
Giants |
Lost Tomb |
7 |
Horde Outpost |
Monster settlement |
8 |
Men |
Ruined city |
9 |
Undead |
Slave Pen |
10 |
Underground Horrors |
Thieves’ Den |
d10
|
Secret Vault of the…
|
Random Dungeon Villain
|
1 |
Ancient Elves |
Ascended Cabalist |
2 |
Forgotten King |
Cultist Priest |
3 |
Mage Guild |
Death Knight |
4 |
Mage Lords of the Past |
Fallen Angel |
5 |
Royal House |
Horde Chieftain |
6 |
Secret Order |
Horror from the Deep |
7 |
Swords of the Crown |
Imprisoned Demon |
8 |
Templar Knights |
Possessed Chieftain |
9 |
Thieves’ Guild |
Shadow Giant |
10 |
Unhallowed Ones |
Undead Sorcerer |
PDFs
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