It is the season for desolate seaside towns or dank riverside hamlets with the recent releases of Ghosts of Saltmarsh and Warhammer Fantasy Role-Play. RPGs may be booming, but its past is certainly with us, it seems.
Below are three quick maps I’ve drawn with Profantasy’s Campaign Cartographer 3, using the 2012 annual Jonathan Roberts map style. Continue reading “Seaside Town and Riverside Hamlet Maps With Campaign Cartographer”
Good stories need conflicts and rivaling factions, so you want to create a solid roster of factions for your fantasy world. Protagonists, antagonists, heroes, antiheroes, alliances, and organizations. Continue reading “Fantasy World Factions”
The Crooked House, a derelict house in a poor neighborhood, has fallen to disrepair long ago. The house is just one of many homes in a district without hope, and the darkness has free reign among indifference and poverty. Continue reading “The Horror at Crooked House”
The Hinterlands, pastoral fields, and woodlands, with ruins and lingering shadows, lies beyond the safety of the village. The Hinterlands Caves, a fantasy rpg starter dungeon, is located a few hours from the nearest village and has been a known lair for orcs, brigands, smugglers and dark cults in the past. Now evil stirs again in the wilderness, shadows draw closer, and the village faces ruin unless heroes answer the call to action. Continue reading “The Hinterlands Caves”
The Devil’s Assassins is a fantasy scenario of deception, betrayal, and action in five short scenes for an adventure or a story, using the format in a previous post regarding creating fantasy roleplaying game adventures. Continue reading “The Devil’s Assassin”