The Hinterlands Caves

The Hinterlands, pastoral fields, and woodlands, with ruins and lingering shadows, lies beyond the safety of the village. The Hinterlands Caves, a fantasy rpg starter dungeon, is located a few hours from the nearest village and has been a known lair for orcs, brigands, smugglers and dark cults in the past. Now evil stirs again in the wilderness, shadows draw closer, and the village faces ruin unless heroes answer the call to action. Continue reading “The Hinterlands Caves”

The Devil’s Assassin

The Devil’s Assassins is a fantasy scenario of deception, betrayal, and action in five short scenes for an adventure or a story, using the format in a previous post regarding creating fantasy roleplaying game adventures. Continue reading “The Devil’s Assassin”

GM Tips for Support Characters in Fantasy RPGs

The interaction between the player characters and the support characters is one of the pillars of roleplaying games, so a varied cast of support characters is vital. Here are some GM tips on how to create support characters. Continue reading “GM Tips for Support Characters in Fantasy RPGs”

Create Random Adventures

Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors.

As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design. Continue reading “Create Random Adventures”

Two Years of Writing

I’ve got a little anniversary coming up this spring, it has been two years since I decided to step up my writing, and it is perhaps time to talk about that. It may even be overdue. It’s time to get personal. Fan-gushing and self-loathing. Dealing with the elephant in the living room. This is about my writing. Continue reading “Two Years of Writing”