Reading, Writing, and Slaying Dragons

  • Colleges of Magic For Fantasy Worlds

    Colleges of Magic For Fantasy Worlds

    When you decide your world has magic, you have many more decisions to make. One immediate and tangible choice is where and how magic is learned, which is at the core of the magic-wielding character. As with any other education, good mentorship is incredibly valuable, while bad mentorship can be outright damaging.

  • Getting Started with Call of Cthulhu

    Getting Started with Call of Cthulhu

    Call of Cthulhu, first published in 1981 by Chaosium, is one of the classic roleplaying games. Call of Cthulhu is a game that rewards cowardice and missed perception checks. It is brilliant.

  • The Desert Tomb VTT Map and One Page Dungeon

    The Desert Tomb VTT Map and One Page Dungeon

    Deep in the desert are tombs of past rulers, priests, and wizards – half-forgotten relics of lost kingdoms now buried in the sands. The map should work for virtual tabletops (vtt), and the One Page Dungeon for most fantasy roleplaying games is a dark flair.

  • Twenty Sellsword Contracts for Fantasy Roleplaying Games

    Twenty Sellsword Contracts for Fantasy Roleplaying Games

    Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games.

  • The 2021 Writing Goals

    The 2021 Writing Goals

    The end of the year is fast approaching, and 2020 has certainly been a wild ride. Staying motivated has been rough. I think I only made it halfway to my 2020 writing goals, which is weird in a year absolutely nothing happened in my life.

  • The Oldest Art: Life in the Fellowship of Assassins

    The Oldest Art: Life in the Fellowship of Assassins

    The Fellowship of Assassins, the assassins’ guild, much like their less prestigious cousins, the thieves’ guild, plays a vital role in the cloak and dagger games of big cities.