Malicious and Unstable Magic: Chaos Taint, Nightmares, Planar Breaches, and Other Afflictions

Magic is unpredictable and will eventually cause problems and backlash even if the practitioner takes the uttermost care. Chaos magic, shadow taint, dreams gone awry, miscast teleports and planar breaches may all hound your characters. Continue reading “Malicious and Unstable Magic: Chaos Taint, Nightmares, Planar Breaches, and Other Afflictions”

The Deeds of the Merchant Priest

The Merchant Priest is at the heart of civilization, with a dual nature, vast wealth and knowledge, and the power to both build and destroy. The Merchant Priest is perhaps the druid’s fiercest enemy, although with a neutral smile and polite etiquette. Continue reading “The Deeds of the Merchant Priest”

GM Tips For Fantasy Roleplaying Game Companions

Companions are key for any fantasy roleplaying game. Anyone who has read my previous post about my devotion to BioWare’s Dragon Age franchise has already guessed I consider companions a vital part of the roleplaying game experience. As it happens, it is also one I want to use more, so allow me to remind myself of why.

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What Dragon Age Means To Me

Andraste’s knickerweasels! It’s time to get personal. It’s time for fanboy-gushing. Readers of this blog may have noticed, or at least suspects, that I am an avid fan of Dragon Age and most things BioWare. So let’s talk about that. This will get ugly. Continue reading “What Dragon Age Means To Me”

Adventuring in Middle-Earth With Dungeons and Dragons

Is it possible to play in Middle-Earth using the Dungeons and Dragons rules? As a fan of both I have always wanted it to be so, but never thought it was possible. Perhaps, once, using a modified basic version of the game, but not today. I concluded long ago that the styles are too different, they are two different fantasy subgenres, it can’t be done. Continue reading “Adventuring in Middle-Earth With Dungeons and Dragons”