Small keeps are built along roads and borders to protect noble domains and the farmlands from raiders and the horrors of the wilderness. Ever so often, these keeps fall on the wrong hands as wars are long, borders shifts, and once-powerful realms collapse. Then new residents move into these keeps: undead, bands of brigands, exiled heretic templars, necromancers, and their like.
These maps were created with Profantasy’s Campaign Cartographer, as I need more maps for my Roll20 game. The map should work for virtual tabletops.
Continue reading “The Small Keep”
Desolate villages and their abandoned churches is a hotspot for adventure, dark secrets, and untold horrors. The Desolate Village Church is a dungeon map, like the Derelict Temple, as part of my ongoing attempt to figure out how dungeon maps work with Profantasy’s Campaign Cartographer, as I need more maps for my Roll20 game. The map should work for virtual tabletops, and again I am using the Jon Roberts art style. Continue reading “The Isolated Village Church”
I have a long and often conflicted relationship with Profantasy’s mapping software Campaign Cartographer. While I have always loved the overland maps, I have never really wrapped my head around the dungeon and city maps. Continue reading “The Derelict Temple”
Some key features were missing in the Pathfinder Core Rulebook, in my opinion.
I got the Gamemastery Guide shortly after release in March 2020, and here is my first impression after a one-hour flip-through of the book: Continue reading “Pathfinder Gamemastery Guide 2e First Impression”
The Shrine of the Red Hound is a remnant of a lost realm where elves and demons bound to rule the world in darkness. Continue reading “Shrine of the Red Wolf”