Create Fantasy Roleplaying Game Adventures

How do you create a fantasy roleplaying game adventure? It can be daunting, and you need to prepare smart to get the best results. This post shows one way to organize your ideas for excellent results with minimal effort.

I assume the adventure is a one-shot or part of a series of self-contained adventures. Keeping things simple is a great way to start for beginners, or if your group includes busy people with low attendance, and you want everyone to feel welcome.

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Create Roleplaying Game Characters

Creating a new character for a roleplaying game is one of the highlights of the game. You both get to create a new alter ego – good or bad – for yourself, and enjoy figuring out the character’s relation to the other characters.

This post is not about creating the characters themselves – your system of choice will explain that – this post is about making the characters fit in the story. There are many things to consider, for players and game masters alike, so let’s get started. Continue reading “Create Roleplaying Game Characters”

Create Fantasy Names and Languages

How do you create names and languages for your fantasy people and places? Do you make a unique creation, base it loosely on earth, or try to find some middle ground between the two? How do you mold random names and phrases into some consistent?

There are two ways of doing this: Hire a linguist and get it right, or you can fake it. This post is about faking it. Continue reading “Create Fantasy Names and Languages”

Creating Roleplaying Game Campaigns

Creating new roleplaying game campaigns requires three decisions: create characters, pick a setting, and pick a story or at least a theme. You can do this in any order you like, or all at once. I’ll discuss one possible way to do this in the following post.

Outlining is the most exciting stage of creating a roleplaying game campaign for me. The group collectively picks a theme and hook. I create a possible ending for the campaign, then bullet-point three acts, where most of the first act focuses on resolving semi-random character background. The middle part should be dark and disastrous, and usually, fall into place quickly last.

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Creating Fantasy Maps

Creating a fantasy world means creating maps early on. The key is to keep the map on a sketch level as you are outlining because you will have a lot of moving parts. It doesn’t matter if this a region, continent or the whole world. What matters is that is big enough to cover your plans for the world, and yet leave space to add details and revisions. Continue reading “Creating Fantasy Maps”