Creating new roleplaying game campaigns requires three decisions: create characters, pick a setting, and pick a story or at least a theme. You can do this in any order you like, or all at once. I’ll discuss one possible way to do this in the following post.
Outlining is the most exciting stage of creating a roleplaying game campaign for me. The group collectively picks a theme and hook. I create a possible ending for the campaign, then bullet-point three acts, where most of the first act focuses on resolving semi-random character background. The middle part should be dark and disastrous, and usually, fall into place quickly last.
Continue reading “Creating Roleplaying Game Campaigns”
Creating a fantasy world means creating maps early on. The key is to keep the map on a sketch level as you are outlining because you will have a lot of moving parts. It doesn’t matter if this a region, continent or the whole world. What matters is that is big enough to cover your plans for the world, and yet leave space to add details and revisions. Continue reading “Creating Fantasy Maps”
You need an area to start the adventure if you want to run a fantasy roleplaying campaign. You can spend hundreds of hours creating your world and drawing your maps, but at some point, you want to get started with your game. Or perhaps skip the hundreds of hours, and start right away?
This post is about creating a starter area and setting up a game as efficient as possible.
Continue reading “Creating Fantasy Roleplaying Game Starting Areas”
In November 2017 I started the Mudworld Blog to hone my writing skills and explore ideas regarding gaming, world building, and writing. I read many “how-to” guides to blogging and watched many YouTube videos as I figured out how to do this. Continue reading “Lessons from One Month of Blogging”
Building a fantasy world usually involves including fantasy races and even “monsters”. What races do you need, or want, in your world, and how do you pick them?
Continue reading “Fantasy Races For Your Roleplaying Game”