“I pray to the four winds… and you?”
– Conan the Barbarian, 1982
Writing stories involving fantasy religions is fun and for some folks tricky. Religion is a large part of the human experience, and you lose some great story potential if you choose to omit religion from your world.
This post is not about the deities themselves. Great stories are about conflict and the darker side of human nature, so with that in mind, let’s proceed with some basic design choices, then get into the juicy bits with followers, dogmas, sin, heresy, redemption, and crusades. Continue reading “Writing Fantasy Religions”
Anyone who has studied the timeline in the appendices of the Lord of the Ring knows what life is all about: writing fantasy timelines. Right?
You can easily get lost in your creation when you write a fantasy timeline. I know I have, so you should make some basic design choices and nail down some fantasy staples, before your focus on the core of your story: the needs of your characters.
The following is a generalization of (mostly) European history and fantasy tropes and may serve as a blueprint for a fictional history.
Continue reading “Writing Fantasy Timelines”
Creating a fantasy roleplaying game adventure is both easy and daunting, and you need to prepare smart to get the best results. This post is about organizing your ideas for excellent results with minimal effort.
Continue reading “Create Fantasy Roleplaying Game Adventures”
Creating a new character for a roleplaying game is one of the highlights of the game. You both get to create a new alter ego – good or bad – for yourself, and enjoy figuring out the character’s relation to the other characters.
This post is not about creating the characters themselves – your system of choice will explain that – this post is about making the characters fit in the story. There are many things to consider, for players and game masters alike, so let’s get started. Continue reading “Create Roleplaying Game Characters”
How do you create names and languages for your fantasy people and places? Do you make a unique creation, base it loosely on earth, or try to find some middle ground? How do you mold random names and phrases into something consistent?
There are two ways of doing this: Hire a linguist and get it right, or you can fake it. This post is about faking it. Being an amateur hack is just fine for a world builder, as long as you are consistent.
First I will remind you of some basics, then ponder some design goals, before I lay out how I currently do this, and finally, I’ll use my own experiences as an example to fix things when you have already started, but regret your initial name choices.
Continue reading “Create Fantasy Names and Languages”