How do you create a fantasy roleplaying game adventure? It can be daunting, and you need to prepare smart to get the best results. This post shows one way to organize your ideas for excellent results with minimal effort. I wrote this with beginners in mind, but everyone is welcome to join in.
I’m going to assume the adventure is a one-shot or part of a series of self-contained adventures. Keeping things simple is a great way to start for anyone, not just beginners, especially if your group includes busy people with low attendance, and you want everyone to feel welcome. Continue reading “Create Fantasy Roleplaying Game Adventures”
Starting a new roleplaying game campaign requires three decisions: create characters, pick a setting, and pick a story or at least a theme. You can do this in any order you like, or all at once. I’ll discuss one possible way to do this in the following post.
Outlining is the most exciting stage of creating a roleplaying game campaign for me. The group collectively picks a theme and hook. I create a possible ending for the campaign, then bullet-point three acts, where most of the first act focuses on resolving semi-random character background. The middle part should be dark and disastrous, and usually, fall into place quickly last. Then rinse and repeat thirty sessions later. Continue reading “Creating Roleplaying Game Campaigns”