The Sinister Warehouse is a dungeon for fantasy roleplaying games set in a city environment. The warehouse is setting and system neutral for easy adaption and improvisation.
Sinister warehouses – hideouts for thieves, smugglers, cultists, renegade mages – are fundamental building blocks for fantasy roleplaying game city adventures. Criminal groups carry out their activities in plain sight in the heart of the city, often with the city ruler’s blessing. There are countless ways this can go wrong, so let’s dig in.
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The Binder’s Sanctum is a dungeon for fantasy roleplaying games set in a forest environment. The dungeon is setting and system neutral for easy adaption and improvisation. Continue reading “The Binder’s Sanctum”
The Demon Lord is rising. You know this. Whenever your campaign is in trouble, a demon lord could rise somewhere, and you’ll know you’ll be alright. Not necessarily great, but at least alright.
Let’s dig into the building blocks of a Rise of the Demon Lord fantasy roleplaying game campaign: the Demon Lord, the cults and the cultists, the bargains, the vague texts, the End Times, and all the good stuff. Continue reading “Rise of the Demon Lord”
Creating dungeon adventures for fantasy roleplaying games is fun and provides a play experience that is uniquely yours. Dungeons can be carefully crafted, or generated by random tables, and either way can be equally enjoyable. Continue reading “Create Dungeon Adventures For Fantasy Roleplaying Games”
The Missing Courtesan is a fantasy scenario in five short scenes for a fantasy roleplaying game adventure or a story. The story digs into the criminal world and works if the protagonist is criminal, in law enforcement, or anywhere in between, and involves an old friend who is missing, and one or more criminal factions. Continue reading “The Missing Courtesan Scenario”