The Hinterlands Caves

The Hinterlands, pastoral fields, and woodlands, with ruins and lingering shadows, lies beyond the safety of the village. The Hinterlands Caves, a fantasy rpg starter dungeon, is located a few hours from the nearest village and has been a known lair for orcs, brigands, smugglers and dark cults in the past. Now evil stirs again in the wilderness, shadows draw closer, and the village faces ruin unless heroes answer the call to action. Continue reading “The Hinterlands Caves”

The Devil’s Assassin

The Devil’s Assassins is a fantasy scenario of deception, betrayal, and action in five short scenes for an adventure or a story, using the format in a previous post regarding creating fantasy roleplaying game adventures. Continue reading “The Devil’s Assassin”

Create Random Adventures

Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors.

As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design. Continue reading “Create Random Adventures”

The Sinister Warehouse

Sinister warehouses – hideouts for thieves, smugglers, cultists, and renegade mages – shelter criminals in plain sight in the city’s heart, often with the city ruler’s blessing. Continue reading “The Sinister Warehouse”

The Binder’s Sanctum

The Binder’s Sanctum is a dungeon for fantasy roleplaying games set in a forest environment. The dungeon is setting and system neutral for easy adaption and improvisation. Continue reading “The Binder’s Sanctum”

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