Creating a fantasy world means creating maps early on. The key is to keep the map on a sketch level as you are outlining because you will have a lot of moving parts. It doesn’t matter if this a region, continent or the whole world. What matters is that is big enough to cover your plans for the world, and yet leave space to add details and revisions. Continue reading “Creating Fantasy Maps”
You need an area to start the adventure if you want to run a fantasy roleplaying campaign. You can spend hundreds of hours creating your world and drawing your maps, but at some point, you want to get started with your game. Or perhaps skip the hundreds of hours, and start right away?
This post is about creating a starter area and setting up a game as efficient as possible.
Building a fantasy world usually involves including fantasy races and even “monsters”. What races do you need, or want, in your world, and how do you pick them?
How do you efficiently build a fantasy world for roleplaying games? World building can be a massive undertaking and you can put countless hours into it, so you need to figure out much depth and scope you want or need. What are your goals? How can you improve your world by asking questions? Do you want to breathe life into the world with unreliable narrators?
For more about finding the right hook, have a look at my ideas for creating a logline for your world here. Once you have your hook you need to figure out how you want to proceed. Continue reading “World Building For Roleplaying Games”
Creating a fantasy setting can be both a fun and rewarding task. This post will outline the process in four easy steps: create logline, identify the clichés, use the chopping block and finally make it personal. Continue reading “Creating a Fantasy Setting”