The Mudworld Blog

Reading, Writing and Slaying Dragons.

Tag: Campaign Setting

Campaign settings are worlds for roleplaying games, not just fiction. Posts in this category discuss published worlds like the Forgotten Realms Grewhawk, and Midgard.

Creating Fantasy Maps

Creating a fantasy world means creating maps early on. The key is to keep the map on a sketch level as you are outlining because you will have a lot of moving parts. It doesn’t matter if this a region, continent or the whole world. What matters is that is big enough to cover your plans for the world, and yet leave space to add details and revisions. Continue reading

Creating Fantasy Roleplaying Game Starting Areas

You need an area to start the adventure if you want to run a fantasy roleplaying campaign. You can spend hundreds of hours creating your world and drawing your maps, but at some point, you want to get started with your game. Or perhaps skip the hundreds of hours, and start right away?

This post is about creating a starter area and setting up a game as efficient as possible.

Continue reading

Fantasy Races For Your Roleplaying Game

Building a fantasy world usually involves including fantasy races and even “monsters”. What races do you need, or want, in your world, and how do you pick them?

Continue reading

World Building For Roleplaying Games

How do you efficiently build a fantasy world for roleplaying games? World building for roleplaying games can be a massive undertaking, and you can put countless hours into it, so you need to figure out much depth and scope you want or need. Continue reading

Creating a Fantasy Setting

Creating a fantasy setting can be both a fun and rewarding task. This post will outline the process in four easy steps: create logline, identify the clichés, use the chopping block and finally make it personal. Continue reading

© 2018 The Mudworld Blog

Theme by Anders NorenUp ↑

%d bloggers like this: