The monsters you choose to include in your story help define your fantasy world. The overwhelming tide of evil, the dark horror lurking just beyond the reach of your light, perhaps enemies with a uncomfortable familiarity, or do you choose to include everything available? Continue reading “The Monsters of Your Fantasy World”
Good stories need conflicts and rivaling factions, so you want to create a solid roster of factions for your fantasy world. Protagonists, antagonists, heroes, antiheroes, alliances, and organizations. Continue reading “Fantasy World Factions”
Andraste’s knickerweasels! It’s time to get personal. It’s time for fanboy-gushing. Readers of this blog may have noticed, or at least suspects, that I am an avid fan of Dragon Age and most things BioWare. So let’s talk about that. This will get ugly. Continue reading “What Dragon Age Means To Me”
Is it possible to play in Middle-Earth using the Dungeons and Dragons rules? As a fan of both I have always wanted it to be so, but never thought it was possible. Perhaps, once, using a modified basic version of the game, but not today. I concluded long ago that the styles are too different, they are two different fantasy subgenres, it can’t be done. Continue reading “Adventuring in Middle-Earth With Dungeons and Dragons”
How do you create names and languages for your fantasy people and places? Do you make a unique creation, base it loosely on earth, or try to find some middle ground? How do you mold random names and phrases into something consistent?
There are two ways of doing this: Hire a linguist and get it right, or you can fake it. This post is about faking it. Being an amateur hack is just fine for a world builder, as long as you are consistent.
First I will remind you of some basics, then ponder some design goals, before I lay out how I currently do this, and finally, I’ll use my own experiences as an example to fix things when you have already started, but regret your initial name choices.