Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games. Continue reading “Twenty Sellsword Contracts for Fantasy Roleplaying Games”
The Fellowship of Assassins, the assassins’ guild, much like their less prestigious cousins, the thieves’ guild, plays a vital role in the cloak and dagger games of big cities. Continue reading “The Oldest Art: Life in the Fellowship of Assassins”
Good stories need conflicts and rivaling factions, so you want to create a solid roster of factions for your fantasy world. Protagonists, antagonists, heroes, antiheroes, alliances, and organizations. Continue reading “Fantasy World Factions”
The Merchant Priest is at the heart of civilization, with a dual nature, vast wealth and knowledge, and the power to both build and destroy. The Merchant Priest is perhaps the druid’s fiercest enemy, although with a neutral smile and polite etiquette. Continue reading “The Deeds of the Merchant Priest”
The Path of the Slayer dates back to Ancient Times. The undiluted act of killing, pure and untouched by morals, pleasure or conflicting motivations, is not good or evil, but merely an act of survival and perfection.
Slaying must not be confused with the caretaker role of the hunter, or the petty and debased act of assassination. This is the path of the slayer. Continue reading “The Path of the Slayer”