Mercenary work can be harsh business, leaving the characters with some hard choices. Here are twenty new sellsword contracts for mercenary characters in fantasy roleplaying games. Continue reading “Twenty Sellsword Contracts for Fantasy Roleplaying Games”
Tag: Character Roles
Here you will find world-building ideas, character twists, and adventure hooks for classes, roles, and professions for dark and perilous fantasy worlds.
Heroes, villains, and everyone in between have agendas, dreams, and goals. Everyone has secrets, and all have lost track of who or why they are on their current path. Why do they fight? Why do we even care?
Rampant paranoia and twisted logic will shake up your characters and their adventures. Nothing is as it appears.
These posts are for creating those characters. I hope these characters will inspire roleplayers. My systems of choice are Pathfinder RPG, Â Dungeons and Dragons, but the articles are system-neutral. Warhammer Fantasy Role-Play and Shadow of the Demon Lord fans will hopefully feel right at home.
For all others, I hope they are entertaining. I certainly enjoyed writing them.
The Oldest Art: Life in the Fellowship of Assassins
The Fellowship of Assassins, the assassins’ guild, much like their less prestigious cousins, the thieves’ guild, plays a vital role in the cloak and dagger games of big cities. Continue reading “The Oldest Art: Life in the Fellowship of Assassins”
Fantasy World Factions
Good stories need conflicts and rivaling factions, so you want to create a solid roster of factions for your fantasy world. Protagonists, antagonists, heroes, antiheroes, alliances, and organizations. Continue reading “Fantasy World Factions”
The Deeds of the Merchant Priest
The Merchant Priest is at the heart of civilization, with a dual nature, vast wealth and knowledge, and the power to both build and destroy. The Merchant Priest is perhaps the druid’s fiercest enemy, although with a neutral smile and polite etiquette. Continue reading “The Deeds of the Merchant Priest”
The Path of the Slayer
The Path of the Slayer dates back to Ancient Times. The undiluted act of killing, pure and untouched by morals, pleasure or conflicting motivations, is not good or evil, but merely an act of survival and perfection.
Slaying must not be confused with the caretaker role of the hunter, or the petty and debased act of assassination. This is the path of the slayer. Continue reading “The Path of the Slayer”