The Forgotten Sanctum was once part of a larger underground complex of a powerful cult or mage guild, which now only exists in fading memory and vague text fragments.
The complex is buried and forgotten, and only parts like the sanctum are now accessible through new secret tunnels from the city above. Continue reading “The Forgotten Sanctum”
A night at the Three Spears Tavern proves fatal to a book merchant caught in the crossfire between the thieves’ guild and a dark cult, and the characters may be the next casualties.
The scenario is a city adventure of deception, betrayal, and action in five short scenes for an adventure or a story, using the format from a previous post regarding creating fantasy roleplaying game adventures. Continue reading “A Night at The Three Spears Inn”
The Sinister Warehouse is a dungeon for fantasy roleplaying games set in a city environment. The warehouse is setting and system neutral for easy adaption and improvisation.
Sinister warehouses – hideouts for thieves, smugglers, cultists, renegade mages – are fundamental building blocks for fantasy roleplaying game city adventures. Criminal groups carry out their activities in plain sight in the heart of the city, often with the city ruler’s blessing. There are countless ways this can go wrong, so let’s dig in.
Continue reading “The Sinister Warehouse”
The Missing Courtesan is a fantasy scenario in five short scenes for a fantasy roleplaying game adventure or a story. The story digs into the criminal world and works if the protagonist is criminal, in law enforcement, or anywhere in between, and involves an old friend who is missing, and one or more criminal factions. Continue reading “The Missing Courtesan Scenario”
The Murderous Priests is a fantasy scenario of deception, betrayal, and action in five short scenes for a roleplaying game adventure or a story. Continue reading “The Murderous Priests Scenario”