One of my favorite computer games, or stories really, is BioWare’s Dragon Age II. This may not come as a surprise to readers of this blog, the series means a lot to me, but Dragon Age II may be an odd choice. Continue reading “The Rise to Power: Create a Dragon Age Inspired RPG Campaign in Three Acts”
The Forgotten Sanctum was once part of a larger underground complex of a powerful cult or mage guild, which now only exists in fading memory and vague text fragments.
The complex is buried and forgotten, and only parts like the sanctum are now accessible through new secret tunnels from the city above. Continue reading “The Forgotten Sanctum”
A night at the Three Spears Tavern proves fatal to a book merchant caught in the crossfire between the thieves’ guild and a dark cult, and the characters may be the next casualties.
The scenario is a city adventure of deception, betrayal, and action in five short scenes for an adventure or a story, using the format from a previous post regarding creating fantasy roleplaying game adventures. Continue reading “A Night at The Three Spears Inn”
Sinister warehouses – hideouts for thieves, smugglers, cultists, and renegade mages – shelter criminals in plain sight in the city’s heart, often with the city ruler’s blessing. Continue reading “The Sinister Warehouse”
The Missing Courtesan is a fantasy scenario in five short scenes for a fantasy roleplaying game adventure or a story. The story digs into the criminal world and works if the protagonist is criminal, in law enforcement, or anywhere in between, and involves an old friend who is missing, and one or more criminal factions. Continue reading “The Missing Courtesan Scenario”