The monsters you choose to include in your story help define your fantasy world. The overwhelming tide of evil, the dark horror lurking just beyond the reach of your light, perhaps enemies with a uncomfortable familiarity, or do you choose to include everything available? Continue reading “The Monsters of Your Fantasy World”
One of my favorite computer games, or stories really, is BioWare’s Dragon Age II. This may not come as a surprise to readers of this blog, the series means a lot to me, but Dragon Age II may be an odd choice. Continue reading “The Rise to Power: Create a Dragon Age Inspired RPG Campaign in Three Acts”
The fourth of December 2019 is the second unofficial Dragon Age Day thanks to some dedicated folks to whom I will forever be grateful. Last year’s celebration asked what Dragon Age Means to me. This year it is a slightly different topic – how has Dragon Age changed you?
Realizing what kind of stories you want to tell is crucial to do it well. I got a sense of what I wanted early but only now taken the time to actually define it, so this is a work in progress. What exactly is a dark heroic fantasy story? Continue reading “Dark Heroic Fantasy World Building”
Companions are key for any fantasy roleplaying game. Anyone who has read my previous post about my devotion to BioWare’s Dragon Age franchise has already guessed I consider companions a vital part of the roleplaying game experience. As it happens, it is also one I want to use more, so allow me to remind myself of why.Continue reading “GM Tips For Fantasy Roleplaying Game Companions”