The Forgotten Sanctum

The Forgotten Sanctum was once part of a larger underground complex of a powerful cult or mage guild, which now only exists in fading memory and vague text fragments.

The complex is buried and forgotten, and only parts like the sanctum are now accessible through new secret tunnels from the city above. Continue reading “The Forgotten Sanctum”

The Forgotten Vault Below the Sewer

The Forgotten Vault is a dungeon for fantasy roleplaying games set in the sewers below a city. The dungeon is setting and system neutral for easy adaptation and improvisation. This post is not a full adventure, but rather an adventure framework with three maps. You can change, swap, and expanded any part as you desire. Continue reading “The Forgotten Vault Below the Sewer”

The Horror at Crooked House

The Crooked House, a derelict house in a poor neighborhood, has fallen to disrepair long ago. The house is just one of many homes in a district without hope, and the darkness has free reign among indifference and poverty. Continue reading “The Horror at Crooked House”

The Hinterlands Caves

The Hinterlands, pastoral fields, and woodlands, with ruins and lingering shadows, lies beyond the safety of the village. The Hinterlands Caves, a fantasy rpg starter dungeon, is located a few hours from the nearest village and has been a known lair for orcs, brigands, smugglers and dark cults in the past. Now evil stirs again in the wilderness, shadows draw closer, and the village faces ruin unless heroes answer the call to action. Continue reading “The Hinterlands Caves”

The Sinister Warehouse

The Sinister Warehouse is a dungeon for fantasy roleplaying games set in a city environment. The warehouse is setting and system neutral for easy adaption and improvisation.

Sinister warehouses – hideouts for thieves, smugglers, cultists, renegade mages – are fundamental building blocks for fantasy roleplaying game city adventures. Criminal groups carry out their activities in plain sight in the heart of the city, often with the city ruler’s blessing. There are countless ways this can go wrong, so let’s dig in.

Continue reading “The Sinister Warehouse”