Tag: GM Tips
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Dungeons for Storytellers: Seven Steps to Improve Your Dungeons
Good dungeon design is like telling a story. You need a good hook, you should think about pacing, and there should be a point at the end. The idea of massive dungeons appeals to me. Still, I never think they are fun to play. Typically I am bored to tears of whatever dungeon we’re exploring…
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GM Tips for Dealing with Stress: Allow Your Roleplaying Game Session to be Boring
Running a roleplaying game is fun and rewarding. A great way to bond with friends, sometimes even creating lifelong friendships. It can also be stressful, and sometimes boring. The nightmare scenario would be stressful and boring. But what if yor game needs to sometimes be boring to become great over time? Here’s some GM tips.
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How To Write the Perfect Roleplaying Game Starter Adventure
Starting a new roleplaying game campaign is one of my favorite things in the world. Anyone who is even considering starting a game should get moving, it is a great feeling and so much fun.
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GM Tips for Support Characters in Fantasy RPGs
The interaction between the player characters and the support characters is one of the pillars of roleplaying games, so a varied cast of support characters is vital. Here are some GM tips on how to create support characters.
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Create Random Adventures
Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors. As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design.
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Malicious and Unstable Magic: Chaos Taint, Nightmares, Planar Breaches, and Other Afflictions
Magic is unpredictable and will eventually cause problems and backlash even if the practitioner takes the uttermost care. Chaos magic, shadow taint, dreams gone awry, miscast teleports and planar breaches may all hound your characters.