The Binder’s Sanctum is a dungeon for fantasy roleplaying games set in a forest environment. The dungeon is setting and system neutral for easy adaption and improvisation. Continue reading “The Binder’s Sanctum”
Creating dungeon adventures for fantasy roleplaying games is fun and provides a play experience that is uniquely yours. Dungeons can be carefully crafted, or generated by random tables, and either way can be equally enjoyable. Continue reading “Create Dungeon Adventures For Fantasy Roleplaying Games”
How do you create names and languages for your fantasy people and places? Do you make a unique creation, base it loosely on earth, or try to find some middle ground? How do you mold random names and phrases into something consistent?
There are two ways of doing this: Hire a linguist and get it right, or you can fake it. This post is about faking it. Being an amateur hack is just fine for a world builder, as long as you are consistent.
First I will remind you of some basics, then ponder some design goals, before I lay out how I currently do this, and finally, I’ll use my own experiences as an example to fix things when you have already started, but regret your initial name choices.
Creating a fantasy world means creating maps early on. The key is to keep the map on a sketch level as you are outlining because you will have a lot of moving parts. It doesn’t matter if this a region, continent or the whole world. What matters is that is big enough to cover your plans for the world, and yet leave space to add details and revisions. Continue reading “Creating Fantasy Maps”
You need an area to start the adventure if you want to run a fantasy roleplaying campaign. You can spend hundreds of hours creating your world and drawing your maps, but at some point, you want to get started with your game. Or perhaps skip the hundreds of hours, and start right away? Continue reading “Creating Fantasy Roleplaying Game Starting Areas”