A Night at The Three Spears Inn

A night at the Three Spears Tavern proves fatal to a book merchant caught in the crossfire between the thieves’ guild and a dark cult, and the characters may be the next casualties.

The scenario is a city adventure of deception, betrayal, and action in five short scenes for an adventure or a story, using the format from a previous post regarding creating fantasy roleplaying game adventures. Continue reading “A Night at The Three Spears Inn”

Seaside Town and Riverside Hamlet Maps With Campaign Cartographer

It is the season for desolate seaside towns or dank riverside hamlets with the recent releases of Ghosts of Saltmarsh and Warhammer Fantasy Role-Play. RPGs may be booming, but its past is certainly with us, it seems.

Below are three quick maps I’ve drawn with Profantasy’s Campaign Cartographer 3, using the 2012 annual Jonathan Roberts map style. Continue reading “Seaside Town and Riverside Hamlet Maps With Campaign Cartographer”

The Horror at Crooked House

The Crooked House, a derelict house in a poor neighborhood, has fallen to disrepair long ago. The house is just one of many homes in a district without hope, and the darkness has free reign among indifference and poverty. Continue reading “The Horror at Crooked House”

The Sinister Warehouse

Sinister warehouses – hideouts for thieves, smugglers, cultists, and renegade mages – shelter criminals in plain sight in the city’s heart, often with the city ruler’s blessing. Continue reading “The Sinister Warehouse”

The Binder’s Sanctum

The Binder’s Sanctum is a dungeon for fantasy roleplaying games set in a forest environment. The dungeon is setting and system neutral for easy adaption and improvisation. Continue reading “The Binder’s Sanctum”

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