Some key features were missing in the Pathfinder Core Rulebook, in my opinion.
I got the Gamemastery Guide shortly after release in March 2020, and here is my first impression after a one-hour flip-through of the book: Continue reading “Pathfinder Gamemastery Guide 2e First Impression”
The Forgotten Sanctum was once part of a larger underground complex of a powerful cult or mage guild, which now only exists in fading memory and vague text fragments.
The complex is buried and forgotten, and only parts like the sanctum are now accessible through new secret tunnels from the city above. Continue reading “The Forgotten Sanctum”
Realizing what kind of stories you want to tell is crucial to do it well. I got a sense of what I wanted early but only now taken the time to actually define it, so this is a work in progress. What exactly is a dark heroic fantasy story? Continue reading “Dark Heroic Fantasy World Building”
Pathfinder Second Edition is upon us, and I am excited to check out what this new version offers. I have played Pathfinder almost exclusively since first released ten years ago, and only picked up Dungeons and Dragons fifth edition as a supplement, so this is a big deal. Continue reading “Pathfinder Second Edition First Impression”
A night at the Three Spears Tavern proves fatal to a book merchant caught in the crossfire between the thieves’ guild and a dark cult, and the characters may be the next casualties.
The scenario is a city adventure of deception, betrayal, and action in five short scenes for an adventure or a story, using the format from a previous post regarding creating fantasy roleplaying game adventures. Continue reading “A Night at The Three Spears Inn”