The Hinterlands, pastoral fields, and woodlands, with ruins and lingering shadows, lies beyond the safety of the village. The Hinterlands Caves, a fantasy rpg starter dungeon, is located a few hours from the nearest village and has been a known lair for orcs, brigands, smugglers and dark cults in the past. Now evil stirs again in the wilderness, shadows draw closer, and the village faces ruin unless heroes answer the call to action. Continue reading “The Hinterlands Caves”
The interaction between the player characters and the support characters is one of the pillars of roleplaying games, so a varied cast of support characters is vital. Here are some GM tips on how to create support characters. Continue reading “GM Tips for Support Characters in Fantasy RPGs”
Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors.
As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design. Continue reading “Create Random Adventures”
Magic is unpredictable and will eventually cause problems and backlash even if the practitioner takes the uttermost care. Chaos magic, shadow taint, dreams gone awry, miscast teleports and planar breaches may all hound your characters. Continue reading “Malicious and Unstable Magic: Chaos Taint, Nightmares, Planar Breaches, and Other Afflictions”
The Merchant Priest is at the heart of civilization, with a dual nature, vast wealth and knowledge, and the power to both build and destroy. The Merchant Priest is perhaps the druid’s fiercest enemy, although with a neutral smile and polite etiquette. Continue reading “The Deeds of the Merchant Priest”