The Heresy of the Faithful

The Faithful of the gods walk a challenging path, as a successful cleric must battle heresy, delve into church politics, smite evil and reclaim lost relics. This post presents hooks for your next story or roleplaying adventure for Dungeons and Dragons and the Pathfinder Roleplaying Game.

The Faithful serve something greater than themselves, a higher purpose, a deeper meaning, the divine. The path is unclear, and the dangers are many. The clergy deciphers truths from sign and portents, old relics, musty old tomes and voices in their head. The tasks at hand are daunting, the answers are few, but fortunately, there is strength in faith.

What can go wrong?

Continue reading “The Heresy of the Faithful”

Religion For Roleplaying Games

A crucial early stage in creating a fantasy roleplaying game setting is designing its religions. A religion’s role in the campaign setting work on two levels: the deities themselves and the followers.

The deities themselves may or may not be an active part of the story, depending on your preference.

The followers are often more interesting than the gods themselves because now the mortals enter the picture, and faith, heresy, sin, and redemption become part of your story.

This post is a follow-up on a previous post Writing Fantasy Religions with gaming in mind, and focus on the nuts and bolts of making religious deities, characters, villains and nonplayer characters work in your campaign setting. Continue reading “Religion For Roleplaying Games”

Planar Adventures

Planar adventures are fantasy tropes that build on a rich tradition: religion, myths, medieval sources like Dante’s The Divine Comedy, celestial spheres, and modern sources like Moorcock’s Elric or Marvel’s Doctor Strange. Everything was poured into fantasy roleplaying in the 1970’s and remain part of the genre.

These sources build on the idea that the cosmology is a multiverse, meaning the universe is part of a larger multiverse of multiple planes and parallel universes. Continue reading “Planar Adventures”

The Secrets of the Demon Hunter

The demons have lingered on the fringes beyond the border of your reality since the Dawn of Time, and one day the gates will burst open the gates and the world will end, or at least that is the beliefs of many loremasters.

These loremasters have always forged weapons to stave this off, and the Demon Hunters are the wielders of these weapons. Continue reading “The Secrets of the Demon Hunter”

Writing Fantasy Religions

“I pray to the four winds… and you?”

– Conan the Barbarian, 1982

Writing stories involving fantasy religions is fun and for some folks tricky. Religion is a large part of the human experience, and you lose some great story potential if you choose to omit religion from your world.

This post is not about the deities themselves. Great stories are about conflict and the darker side of human nature, so with that in mind, let’s proceed with some basic design choices, then get into the juicy bits with followers, dogmas, sin, heresy, redemption, and crusades. Continue reading “Writing Fantasy Religions”