Planar adventures are fantasy tropes that build on a rich tradition: religion, myths, medieval sources like Dante’s The Divine Comedy, celestial spheres, and modern sources like Moorcock’s Elric or Marvel’s Doctor Strange. Everything was poured into fantasy roleplaying in the 1970’s and remain part of the genre.
The demons have lingered on the fringes beyond the border of your reality since the Dawn of Time, and the Demon Hunters may be our last chance. One day the gates will burst open the gates and the world will end, or at least that is the beliefs of many loremasters. Continue reading “The Secrets of the Demon Hunter”
“I pray to the four winds… and you?”
– Conan the Barbarian, 1982
Writing stories involving fantasy religions is fun and for some folks tricky. Religion is a large part of the human experience, and you lose some great story potential if you choose to omit religion from your world.
This post is not about the deities themselves. Great stories are about conflict and the darker side of human nature, so with that in mind, let’s proceed with some basic design choices, then get into the juicy bits with followers, dogmas, sin, heresy, redemption, and crusades. Continue reading “Writing Fantasy Religions”