Dark and wicked cities are great settings for fantasy roleplaying game adventures, as you can quickly change between exploration, combat and roleplaying. Continue reading “City Adventures for Fantasy Roleplaying Games”
Planar adventures are fantasy tropes that build on a rich tradition: religion, myths, medieval sources like Dante’s The Divine Comedy, celestial spheres, and modern sources like Moorcock’s Elric or Marvel’s Doctor Strange. Everything was poured into fantasy roleplaying in the 1970’s and remain part of the genre.
The demons have lingered on the fringes beyond the border of your reality since the Dawn of Time, and one day the gates will burst open the gates and the world will end, or at least that is the beliefs of many loremasters.
These loremasters have always forged weapons to stave this off, and the Demon Hunters are the wielders of these weapons. Continue reading “The Secrets of the Demon Hunter”
How do you create a fantasy roleplaying game adventure? It can be daunting, and you need to prepare smart to get the best results. This post shows one way to organize your ideas for excellent results with minimal effort.
I assume the adventure is a one-shot or part of a series of self-contained adventures. Keeping things simple is a great way to start for beginners, or if your group includes busy people with low attendance, and you want everyone to feel welcome.