City Adventures for Fantasy Roleplaying Games

Dark and wicked cities are great settings for fantasy roleplaying game adventures, as you can quickly change between exploration, combat and roleplaying. Continue reading “City Adventures for Fantasy Roleplaying Games”

Fantasy War Roleplaying Game Campaigns

How do you run a fantasy war roleplaying game campaign? How do you avoid getting bogged down in tedious battles with predetermined outcomes and few real choices? Regain focus on the characters and make sure every step of the way provide meaningful action. Continue reading “Fantasy War Roleplaying Game Campaigns”

High-Level Campaigns For Fantasy Roleplaying Games

How do you create and run a high-level campaign for fantasy roleplaying games like Dungeons and Dragons, or the Pathfinder Roleplaying Game? It’s all about grander scale, more significant scenery and added complexity in both story and rules. Continue reading “High-Level Campaigns For Fantasy Roleplaying Games”

Religion For Roleplaying Games

A crucial early stage in creating a fantasy roleplaying game setting is designing its religions. A religion’s role in the campaign setting work on two levels: the deities themselves and the followers.

The deities themselves may or may not be an active part of the story, depending on your preference.

The followers are often more interesting than the gods themselves because now the mortals enter the picture, and faith, heresy, sin, and redemption become part of your story.

This post is a follow-up on a previous post Writing Fantasy Religions with gaming in mind, and focus on the nuts and bolts of making religious deities, characters, villains and nonplayer characters work in your campaign setting. Continue reading “Religion For Roleplaying Games”

The Way of the Sellsword

“Back to the company. Back to business. Back to the parade of years. Back to the annals. Back to fear.”

– Glen Cook, The Black Company (1984)

Mercenaries and mercenary stories are probably the most basic fantasy tales in a world with lots of rain and morally dubious characters. Sellswords are mercenaries – soldiers for hire. The way of the sellsword – a life of war on the road – is a hard one, but offer a high reward for those who survive. Continue reading “The Way of the Sellsword”

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