A cabin in the woods can be many things: from a forester dwelling to a monstrous conspiracy with international branches.
A cabin in the woods can double as a hill giant steading, depending on the scale of the map. Continue reading “The Cabin in the Woods”
Small keeps are built along roads and borders to protect noble domains and the farmlands from raiders and the horrors of the wilderness. Ever so often, these keeps fall on the wrong hands as wars are long, borders shifts, and once-powerful realms collapse. Then new residents move into these keeps: undead, bands of brigands, exiled heretic templars, necromancers, and their like.
These maps were created with Profantasy’s Campaign Cartographer, as I need more maps for my Roll20 game. The map should work for virtual tabletops.
Continue reading “The Small Keep”
I have a long and often conflicted relationship with Profantasy’s mapping software Campaign Cartographer. While I have always loved the overland maps, I have never really wrapped my head around the dungeon and city maps.
Here is the Derelict Temple, a simple multiple-level dungeon. There are two versions of each map, with or without a grid. Continue reading “The Derelict Temple”
The Crooked House, a derelict house in a poor neighborhood, has fallen to disrepair long ago. The house is just one of many homes in a district without hope, and the darkness has free reign among indifference and poverty. Continue reading “The Horror at Crooked House”
The Sinister Warehouse is a dungeon for fantasy roleplaying games set in a city environment. The warehouse is setting and system neutral for easy adaption and improvisation.
Sinister warehouses – hideouts for thieves, smugglers, cultists, renegade mages – are fundamental building blocks for fantasy roleplaying game city adventures. Criminal groups carry out their activities in plain sight in the heart of the city, often with the city ruler’s blessing. There are countless ways this can go wrong, so let’s dig in.
Continue reading “The Sinister Warehouse”