Dark and wicked cities are great settings for fantasy roleplaying game adventures, as you can quickly change between exploration, combat and roleplaying. Continue reading “City Adventures for Fantasy Roleplaying Games”
How do you run a fantasy war roleplaying game campaign? How do you avoid getting bogged down in tedious battles with predetermined outcomes and few real choices? Regain focus on the characters and make sure every step of the way provide meaningful action. Continue reading “Fantasy War Roleplaying Game Campaigns”
“One must always keep the tools of statecraft sharp and ready. Power and fear – sharp and ready.”
– Frank Herbert, Dune
Struggling noble houses are a fantasy trope, so you want to create a few for your fantasy story, as one does. Who wouldn’t?
“Back to the company. Back to business. Back to the parade of years. Back to the annals. Back to fear.”
– Glen Cook, The Black Company (1984)
Mercenaries and mercenary stories are probably the most basic fantasy tales in a world with lots of rain and morally dubious characters. Sellswords are mercenaries – soldiers for hire. The way of the sellsword – a life of war on the road – is a hard one, but offer a high reward for those who survive. Continue reading “The Way of the Sellsword”