The interaction between the player characters and the support characters is one of the pillars of roleplaying games, so a varied cast of support characters is vital. Here are some GM tips on how to create support characters. Continue reading “GM Tips for Support Characters in Fantasy RPGs”
Adventures often involve a new patron, rumors of enemy activities, or investigating current events and rumors.
As a follow-up on previous posts of creating adventures, dungeon adventures, and city adventures, here’s a simple random generator to generate a framework for your adventure design. Continue reading “Create Random Adventures”
Magic is unpredictable and will eventually cause problems and backlash even if the practitioner takes the uttermost care. Chaos magic, shadow taint, dreams gone awry, miscast teleports and planar breaches may all hound your characters. Continue reading “Malicious and Unstable Magic: Chaos Taint, Nightmares, Planar Breaches, and Other Afflictions”
The Path of the Slayer dates back to Ancient Times. The undiluted act of killing, pure and untouched by morals, pleasure or conflicting motivations, is not good or evil, but merely an act of survival and perfection.
Slaying must not be confused with the caretaker role of the hunter, or the petty and debased act of assassination. This is the path of the slayer. Continue reading “The Path of the Slayer”