The Faithful of the gods walk a challenging path, as a successful cleric must battle heresy, delve into church politics, smite evil and reclaim lost relics. This post presents hooks for your next story or roleplaying adventure for Dungeons and Dragons and the Pathfinder Roleplaying Game.
The Faithful serve something greater than themselves, a higher purpose, a deeper meaning, the divine. The path is unclear, and the dangers are many. The clergy deciphers truths from sign and portents, old relics, musty old tomes and voices in their head. The tasks at hand are daunting, the answers are few, but fortunately, there is strength in faith.
What can go wrong?
Continue reading “The Heresy of the Faithful”
A crucial early stage in creating a fantasy roleplaying game setting is designing its religions. A religion’s role in the campaign setting work on two levels: the deities themselves and the followers.
The deities themselves may or may not be an active part of the story, depending on your preference.
The followers are often more interesting than the gods themselves because now the mortals enter the picture, and faith, heresy, sin, and redemption become part of your story.
This post is a follow-up on a previous post Writing Fantasy Religions with gaming in mind, and focus on the nuts and bolts of making religious deities, characters, villains and nonplayer characters work in your campaign setting. Continue reading “Religion For Roleplaying Games”
“One must always keep the tools of statecraft sharp and ready. Power and fear – sharp and ready.”
– Frank Herbert, Dune
Struggling noble houses are a fantasy trope, so you want to create a few for your fantasy story. Who wouldn’t?
Continue reading “Write Fantasy Noble Houses”
The crown needs to represent everybody and stay above mundane struggles to maintain the divine right to rule. This calls for loyal supporters both in the Crown’s Inner Council and in the field. Advisers and agents of the Crown to deal with the dark times at hand. This is the Great Game, my friends.
Who could be a better protagonist in your story? Continue reading “The Sword of the Crown”
Planar adventures are fantasy tropes that build on a rich tradition: religion, myths, medieval sources like Dante’s The Divine Comedy, celestial spheres, and modern sources like Moorcock’s Elric or Marvel’s Doctor Strange. Everything was poured into fantasy roleplaying in the 1970’s and remain part of the genre.
These sources build on the idea that the cosmology is a multiverse, meaning the universe is part of a larger multiverse of multiple planes and parallel universes. Continue reading “Planar Adventures”